KNOWN ISSUES IN THE CURRENT VERSION (v141):
- Wrong entrance icon when entering Bowling Lanes
- Retro visuals: Scaling issues with some UI elements
- Retro visuals: Buggy visuals in Jungle Bash
- The task "My Loadout" cannot be completed


v141 (2021-05-14): [Here comes Nina!]

- Nina!
- Added a new item type: Patterns - for vehicles
- Revamped the loading screen
- Loot: Added 3 new Wearables, 6 new Emblems to unbox
- Added Festival modifiers (10 general and 3 specific to MotorWorld)
- Updated some existing emblems
- Updated Battle interface and various icons
- Updated wearable restrictions for: Tophat, Sheriff's Hat, Adventurer Hat
- Paint Cans are now also applied to Polar and Pogo vehicles
- Adjusted outline visuals
- Player 1 can now control the camera angle in battle arenas with the Right Stick (Reset with R3)
- Added new arena variations: Wacky, Retro, Spooky, Submerged, Cutesy, Festive, Cinematic, Noir
- Arcade: Arena variations are now also randomized
- LIVE Adventure: Gem challenges now use Wacky arena variations
- LIVE Adventure: Restarting from the pause menu now counts as a Fail
- LIVE Adventure: Fixed duplicate characters caused by 5 character teams (might only affect new saves)
- LIVE Adventure: Fixed medal/relic reward visuals not being reset after restarting sometimes
- Arcade: Fixed softlock after Stage 60
- Arcade: Fixed requiring a token afer every boss stage
- Fixed gameplay and softlock issues related to Summon Crash
- Fixed the game not dynamically responding to newly connected controllers sometimes
- Fixed notifications in mirrored arenas
- Fixed a camera bug during Team Battle victories when both winning players were eliminated
- Fixed daily arena mismatch, boosted arenas are now also highlighted in Adventure, Arcade and Festival modes
- The Assistants will no longer announce their playstyle - it's displayed next to their icons instead
- Improved UI handling in 21:9 resolutions
- Main Hub: Many items now display the context of their origin or their artist in the inventory
- Main Hub: You can now preview vehicles during customization by pressing L1/R1 (Left/Right Bumper)

- Crate Crush: Updated stone crate visuals
- Space Bash: Floors now take longer to respawn
- Factory Bash: Reduced the amount of conveyors in the Crystal challenge & its modifier
- Papu Pummel: Fixed Player 2 not spawning in Co-Op Adventure and Co-Op Arcade

- Ballistix: Stats (Kick range, kick speed) are now affected by character type
- Oxide Ride: Fixed Player 2 not spawning in Co-Op Adventure and Co-Op Arcade

- Polar Push: Fixed Player 1 animation bug
- Polar Panic: Updated arena visuals
- Tilt Panic: Updated arena visuals
- Melt Panic: Updated arena visuals, added proper melting mechanics
- Blizzard Panic: Updated arena visuals and shape
- Bearminator Rise: Fixed phase 2 softlocking if an enemy died from an explosion

- El Pogo Loco: Updated arena visuals
- Pogo Padlock: Updated arena visuals
- Pogo Blackout: Added darkness mechanics

- Loop Dash: You can now also accelerate with R2 (Right Trigger)
- Loop Dash: Stats (Max speed, turn power, acceleration) are now affected by character type
- Toxic Dash: Added barrel hazards
- Dante's Dash: Added rock hazards

- Base Rave: CPU players should no longer become stuck on other players for a prolonged period of time

- MotorWorld Midway: Improved loading times
- MotorWorld Midway: Shop Spaces are now Shop Spots (activated by passing them instead of landing on them)
- MotorWorld Midway: Reduced chances of getting a Power Gem from an Item Space (removed it if the win condition is Round Limit)
- MotorWorld Midway: The Power Gem can now be discarded by using it

v140 (2020-11-06): [20th Anniversary Update]

{GENERAL}

[Add] Adventure - Medal and Relic challenges can now be restarted from results
[Add] Arcade - Normal mode now starts with an extra life, rewards a Loot Crate and Endless mode token
[Add] Arcade - Endless mode now starts with 2 extra lives with the ability to earn more, rewards Loot Crates and requires tokens to play
[Add] Arcade - Boss stages now unlock their modifiers when beaten like all the other arenas
[Add] Battle/Tourney - Option for any modifier to randomize into another one between rounds
[Add] Battle/Tourney - Option to switch between Scored and Timed gameplay for all arenas
[Add] Battle/Tourney - Option to set the round time limit in addition to its toggle
[Add] Battle/Tourney - Option to have Crystal challenge visuals in arenas (gameplay already possible with modifiers)
[Add] Battle/Tourney - Option to disable randomized level elements (powerups, special objects that randomly spawn)
[Add] Battle/Tourney - Option to switch formats between "First To X wins" and "Best Of X rounds"
[Add] Battle/Tourney - Option to disable damage to teammates and self
[Add] Battle - Added Boss Battle arenas for up to 4 player co-op play (must be first beaten in LIVE Adventure to unlock)
[Add] Battle - New results screen with an option to restart the Battle
[Add] Tourney - Custom Tourneys can now have a custom amount of arenas
[Add] Tourney - Modifiers can now be set in non-Custom Tourneys
[Add] Loot Crates with many cosmetic rewards inside - Earn them in several modes and get them also as level up rewards!
[Add] Team Colors can now be adjusted separately from Player Colors
[Add] Outlines can now also be colored according to Team Color (currently sets it always-on regardless of being in team modes)
[Add] More voicelines for several characters
[Add] Discord Rich Presence support
[Add] New screen transitions
[Add] Added mouse support to all main menus
[Add] Improved controller support - Instantly setup, No need to restart the game for changes
[Add] Added controller rumble (optional & where available)
[Add] Podiums can now be rotated using the right stick
[Add] Global progression system with its own exclusive unlockables: New modifiers, cosmetics and much more!
[Add] Challenges to complete for extra XP and unlockables (Internet connection not required)
[Add] Online Leaderboards for Adventure Medal and Relic challenge high scores (Internet connection required) (website-only)
[Add] Message of the Day in the Main Menu along with online event functionality (Internet connection required)
[Add] Options to adjust or disable cosmetics and costumes for CPU players
[Add] Pressing the Square button in the Character Select screen will now randomize your character and customization at the same time
[Add] Online - Added Changelog and Send Feedback menus
[Reset] Leaderboards reset!
[Change] Arcade - CPU difficulty is no longer randomized, instead it scales based on current level
[Change] Arcade - Removed teams randomizing - it was too confusing, and made runs too short
[Change] Updated Main Hub, Loading Screen, Scoreboard
[Change] Adventure - Team Setup is now automatic based on character picked (if possible)
[Change] In Team Battles, score based goals will now be combined
[Change] Increased text size for rules and tutorials
[Change] Removed stock launcher, all settings are now ingame (if you have trouble because of settings on previous versions, change the Co-op Player name to "_DefaultSettings" to clear the old settings, let the game close, and restart the game afterwards)
[Change] Duplicate characters are now always allowed in Battle and Tourney modes, CPUs will still try to not pick duplicates
[Change] Streamlined bootup, profiles are automatically set up and loaded (system settings decoupled from profiles)
[Change] Main Hub - Menu transitions can now be skipped by pressing Cross or Triangle
[Change] Saves are now located in "AppData/LocalLow/Team Nitro/Crash Bash LIVE/saves/" instead of the Data folder.
[Change] Reduced the frequency of character responses and CPU taunting
[Fix] Main Hub - Incorrect podium positions in rare cases
[Fix] Main Hub - Text inputs becoming invisible in some screen resolutions
[Fix] Incorrect icons for Cortex's and Coco's unlock notifications
[Fix] Winners sometimes not turning towards the camera after a timeout
[Fix] Cutscenes starting desynced likely fixed (report if it still happens)
[Fix] Being able to force victory while paused
[Fix] Fixed various outline-related visual bugs
[Fix] Round timer starting at inconsistent times

{CRATE CRUSH}

[Add] Space Bash - Destroyed flooring now gets fixed after a while
[Add] Factory Bash - Pinstripe now appears in all modes
[Change] Factory Bash - Crystal challenge (and modifier) changed to a new one
[Change] Player respawn timing is now consistent
[Change] The TNT crates of which explosion is about to be triggered early will now display "1" to avoid confusion
[Fix] Jungle Bash - Fixed collision errors
[Fix] Space Bash - Optimized crate spawning
[Fix] Factory Bash - Fixed crates gaining double momentum on conveyors
[Fix] Respawned players missing some level properties
[Fix] Box count modifiers stacking between rounds
[Fix] Punch type attacks behaving inconsistently

{BALLISTIX}

[Change] Red Balls' stun now slows down to 25% base speed instead of freezing in place
[Change] Added more ball direction deviation on spawn

{POGO PAINT}

[Add] Added diagonal arrows
[Change] Improved movement visuals, consistency and controls
[Change] Rainbow arrows now re-paint every tile regardless of owner
[Fix] Arrows causing tiles to be unpaintable sometimes

{POLAR PUSH}

[Change] Improved water visuals
[Change] Push type characters will now charge for as long as the attack button is held instead of having to rev up the charge
[Fix] Respawned players missing some level properties

{LOOP DASH}

[Add] Dot Dash
[Add] Toxic Dash (prototype)
[Add] Dante's Dash (prototype)
[Add] Dash By Uranus

{BASE RAVE}

[Add] Carnival Jam (prototype)
[Add] Space Jam
[Add] Disco Jam (prototype)

{MEDIEVAL RUSH}

[Change] Fight Knight - Reworked gameplay
[Fix] Ring powerup not calculating some score changes correctly
[Fix] Wrong announcer clip in team battle victories

{OTHER}

[Add] Festival - MotorWorld Midway (work-in-progress)
[Add] Party - Bowling
[Add] Bash Royale - Beating it now unlocks a modifier
[Fix] Bash Royale - Fixed splitscreen multiplayer not working
[Fix] Bash Royale - Fixed crates spawning above pits


b137 (2017-12-23):

{GENERAL}

[Fix] Neutral CPUs (ex. Bearminator bears) unable to target players in Co-Op
[Fix] Wrong announcer clip in team battle victories

b136 (2017-12-22):

{GENERAL}

[Fix] Arcade rank displaying an error instead of unranked sometimes

{POGO PAINT}

[Fix] Some team battle results being incorrect when Player 2 wins

{MEDIEVAL RUSH}

[Fix] Some team battle results being incorrect when Player 2 wins

b135 (2017-12-22): [The Pogo Holiday Update]

{GENERAL}

[Reset] Leaderboards reset!
[Add] Notifications for unlocks and other events
[Add] Adventure - Switch characters from your team at the Warp Stage using shoulder buttons
[Add] Adventure - Now starts with Team Setup
[Add] Adventure - Beating Crystal challenges now unlocks their modifier counterpart in Battle
[Add] Adventure - Randomized game type that changes warp rooms (requirements and bosses stay the same)
[Add] Adventure - New disposable enemies with random abilities in Medal challenges
[Add] Adventure - Playtime counter in the Warp Stage (ignores time spent loading and in menus)
[Add] Arcade - Total overhaul to reduce amount of loading
[Add] Arcade - Now also randomizes player count and CPU difficulty (removed HARD CPU modifier)
[Add] Arcade - Endless mode now also has ranks
[Add] Arcade - Leaderboard rank can now be checked at any time in the mode select menu (it will not upload your record)
[Add] Battle - Activate any modifiers unlocked in Arcade/Adventure
[Add] Battle/Tourney - Toggle option to turn the time limit on/off (when possible)
[Add] Tourney - Toggle option to allow/prevent randomizing repeat arenas (when possible)
[Add] Force victory option after human players lose (Crate Crush, Ballistix, Polar Push)
[Add] Fake Crash - new model and character icon
[Add] New costumes for Coco, Brio and Dingodile
[Add] Crunch (prototype)
[Add] Options - Profiles can now be switched and deleted without quitting the game
[Add] Holiday mode now active! (can be toggled off in options)
[Add] Promo cutscene viewable in Extras
[Add] New secrets, some hidden in plain sight
[Change] Invincibility visuals changed to make players visible at all times
[Change] Costume unlock requirements - Win a Tourney, Beat Normal Arcade, Beat Level 20 Endless Arcade
[Change] CPU players will no longer target their team members in team battles
[Change] Removed Robokai's music & sounds at his request
[Change] Leaderboards now also track costumes used during the run
[Change] Improved the camera angle during team battle victories
[Fix] Adventure - Costumes not being set correctly (Warp Stage stand-ins not affected by anything yet)
[Fix] Tourney - Outlines during results fixed
[Fix] Costume changes not always saving
[Fix] Name inputs not going away if cancelled out of the menu
[Fix] Name inputs getting overriden by bound keyboard keys
[Fix] Death wings staying longer than intended sometimes
[Fix] Rare case of characters being too big on the character select screen
[Fix] Rare case of the scoreboard being too high
[Fix] Rare case of powerups falling through floors
[Fix] Rare case of fail text being too big
[Fix] Rare case of scoreboard text clipping
[Fix] Rare case of main menu staying out of bounds
[Fix] Text outlines showing incorrectly during freezeframes
[Fix] Incorrect result in some team battle timeouts
[Fix] Camera focusing on wrong players during team battle victories sometimes

{CRATE CRUSH}

[Change] Lower graphics settings will display the simpler version of Jungle Bash
[Change] Improved Tiny & Dingodile's throw angle
[Change] Nina (& Crunch) can now pickup and throw crates, with their long punch replacing the regular punch
[Change] Papu Pummel - optimized, fixed slowdowns, changed a mid-phase of the Crystal challenge
[Change] Updated the camera to get closer when all players focus on the same area
[Fix] Inconsistent crate carrying state in some cases
[Fix] Wrong announcer clip playing when Cortex wins
[Fix] Rare case of crates spawning slower
[Fix] Rare case of explosions taking too long
[Fix] Rare case of Wumpas falling through the floor
[Fix] Rockets flying inconsistently

{POLAR PUSH}

[Change] Re-adjusted Bearminator Rise (faster & more difficult)
[Change] Recovery input to be more consistent
[Change] Improved animation handling while on Polar
[Change] Tilt Panic - improved tilting mechanics, reduced tilt angle, fixed players getting stuck
[Fix] Bearminator Rise - Fixed the camera going underwater in rare cases
[Fix] Bombs flying inconsistently
[Fix] Announcer being too quiet
[Fix] Damage noises stacking sometimes

{POGO PAINT}

[Add] Pogo-A-Gogo (prototype)
[Add] El Pogo Loco (prototype)
[Add] Pogo Padlock (prototype)
[Add] Counter Pogo (prototype)
[Add] Pogo Blackout (prototype)

{BALLISTIX}

[Add] More ball types - Orange, Cyan, Pink, Rainbow
[Change] Arcade - Raised health to 8 (from 6) (Rooftop Balls not affected)
[Change] Blue balls can now appear in all arenas
[Change] Green balls now grant a one-time big kick on kick (splitting ability now on Cyan balls)
[Change] Added stun visuals
[Change] Turned down the frequency of CPU taunting
[Change] N.Ballism Crystal Co-Op - N.Gin now targets only one player at a time

{MEDIEVAL RUSH}

[Add] Dragon Drop (prototype)
[Add] Joust Desserts (prototype)
[Add] Fight Knight (prototype)
[Add] Mallet Mash - Silver mushrooms (max points regardless of timing, based on Keg Kaboom's silver keg)
[Change] Balloons will now spawn more reliably for each player
[Change] Reverted score imbalance in Mallet Mash Crystal
[Fix] CPU players not targeting human players in Medal challenges

{OTHER}

[Add] Viscount Bout - Phase 1 (prototype)
[Add] Mini-game Bash Royale (experimental)

b128 (2017-03-30): [The Polar Update]

{GENERAL}

[Reset] Leaderboards reset!
[Add] New Round End transitions
[Add] Adventure - Warp Stage (prototype) (all arenas unlocked for testing purposes)
[Add] Arcade - Added third column in the middle
[Add] Rules/Controls/Instructions to each arena
[Add] Nina (prototype - temporary model, no costumes)
[Add] Options - Added setting to disable the new tutorials
[Add] New announcer voicework by Robokai
[Change] Updated fonts to suit modern Crash games
[Change] Arcade - Path split chance from 25% to 33%
[Change] Each character will now have 5 costumes instead of 6
[Change] Added new voicelines to Modern/Carbon Crash and Modern/Ninja Cortex
[Change] Added new voice acting for Modern Brio
[Change] Files now show Adventure progress (item count visible when paused at the Warp Stage)
[Change] Adventure will now autosave on any arena exit, not just after winning
[Change] Starting a new Adventure will overwrite the existing one immediately instead of when you first get an item
[Change] Updated intro sequence
[Change] Updated the name change screen to use proper visuals and not freeze the game
[Change] Updated Modern Crash to look like his most recent official appearance
[Fix] Round restarts during the countdown speeding up the countdown
[Fix] Arcade - Level 1 and 10 icons not being set correctly after beating them

{CRATE CRUSH}

[Add] The Penguin to Snow Bash
[Add] Jungle Bash remade by Mike Gomez (please report any visual problems here running the game in DirectX 9/10)
[Change] New Wumpa model by Mike Gomez
[Change] Papu's summons will now have a slight reaction delay after spawning
[Change] Tightened picking up crates, picking up from behind should not happen now
[Change] Revamped ice physics in Snow Bash
[Change] Papu Pummel Medal score display is now in line with the other bosses
[Change] AI will now try to throw held TNT's that are about to explode
[Change] Powerup crates will now grant the powerup immediately if broken directly
[Change] Wumpa drops and drop waves are now more scarce in Medal challenges
[Fix] NO MIDDLE Papu Pummel modifier not working sometimes
[Fix] AI bias against certain players in uneven matchups
[Fix] Nitro crates not getting spawned in some cases

{BALLISTIX}

[Add] New Oxide Ride music
[Change] Base speed is now the boosted one
[Change] Holding shoulder buttons will now slow down to the old base speed instead of speed up to the current base speed
[Fix] Being able to go out of bounds at low framerates
[Fix] Pulse speed being inconsistent at low framerates
[Fix] Red balls not working in Oxide Ride
[Fix] Trophies causing an incorrect fail in some instances

{MEDIEVAL MAYHEM}

[Change] Balloons will now fall twice as fast
[Change] The vacuum will now suck faster
[Change] Powerup crates will now grant the powerup immediately if broken directly
[Fix] Rounds not ending correctly in Team Battles if Team 2 won
[Fix] Some announcer sounds not playing
[Fix] SCORE STEAL not working in Ring Ding
[Fix] Trophies causing an incorrect fail in some instances

{POLAR PUSH}

[Add] Polar Panic (prototype)
[Add] Tilt Panic (prototype)
[Add] Melt Panic (prototype)
[Add] Blizzard Panic (prototype)
[Add] Evil Panic (prototype)
[Add] Bearminator Rise (prototype)

b121 (2016-09-10):

[Fix] Boss gems being broken

b120 (2016-09-10):

{GENERAL}

[Change] Softer drop shadows for powerups
[Change] Updated logos
[Change] Arcade path split chance from 50% to 25%

{CRATE CRUSH}

[Change] Rockets to be a bit smaller
[Fix] Hard AI in Ash Bash running into Nitros
[Fix] RAIN targets showing on top of some scenery unintended
[Fix] AI in BIG SIZE not working properly

{MEDIEVAL MAYHEM}

[Change] Softer drop shadows for balloons
[Change] Gold mushroom spawns to be time-based instead of count-based (outside Time Trials)
[Fix] Mallet Mash not being restartable
[Fix] Mallet Mash Time Trial's description being different from the challenge

b119 (2016-09-09): [The Brio Update]

{GENERAL}

[Reset] Leaderboards reset!
[Add] Brio!
[Add] Tourney Mode! Includes all arena types, aswell as Random Arenas and Custom Setup!
[Add] New Main Menu music
[Add] New Loading music
[Add] Options - Graphics option to set all outlines to black, player color or disable them completely (default is black)
[Add] Options - Anti-aliasing graphics setting
[Add] Battle - New Arena Select screen, can now choose a random arena from a specific type
[Add] Battle/Tourney - Toggle option for duplicate characters (default is off)
[Add] Audience sounds in the Main Hub
[Add] Mini scoreboard to the pause menu in Adventure, Battle and Tourney (Press Triangle to switch between current and overall scores in Tourney Mode)
[Add] Added icons for random arenas of specific types
[Add] Arcade - Added random path splits that prevent switching paths
[Add] Arcade - Added level 1-style random arena + mod levels
[Change] Arcade - Redesigned interface
[Change] Arcade - Removed Medium and Long modes due to low interest and unique-ness
[Change] Arcade - Unified how far ahead levels can be seen
[Change] Adventure - Trophy challenge changed to not be insta-fail, Gem challenge changed to require 2 wins in a row
[Change] Costume unlock requirements (1 Tourney, 2 Arcade, 1 Adventure)
[Change] Updated the loading screen
[Change] Players can now back out of their costume menu in character select (and character select in general, no longer to the main menu)
[Change] Character select will now adjust to the amount of players
[Change] Adjusted menus to look more accurate in non-16:9 resolutions
[Change] Colored HUD will now color the inside instead of the outline
[Change] Brought back menu animations (Please test and report any issues! Include resolution in reports!)
[Change] Game will start with the master volume of the top-most profile
[Change] Player voicelines will no longer get interrupted by sound effects
[Fix] Minor text fixes
[Fix] Time Trial timer sound staying after a round restart
[Fix] Not seeing the right level record in 2P Arcade
[Fix] Players turning into angels during a Timeout Tie round ending
[Fix] Main Hub running faster than intended under certain conditions
[Fix] Getting stuck after locking in a character with no access to controller 2 (Press Triangle to back out)
[Fix] Incorrect settings after switching from Battle to Adventure (fixes rare missing crates bug)
[Fix] Fail sound not playing when failing some Time Trials
[Fix] Adventure - Credits and costume unlock not working if earned any higher tier medals or relics
[Fix] Adventure - Boss trophies not getting obtained sometimes

{CRATE CRUSH}

[Add] New Jungle Bash music
[Add] Added missing unique pickup, throw and attack sounds
[Add] Some more background details
[Add] Arcade - Added HARD CPU, LONG STUN and NO BLINKING modifiers
[Add] Arcade - Added NO MIDDLE, FASTER FLIPS and LONG STUN modifiers to Papu Pummel
[Change] Arcade - Removed 2x HEALTH, NO JUMP, NO PICKUP, STONE ONLY and MINI CRATES modifiers
[Change] Stone or Powerup melee'd into TNT will now make it explode shortly instead of starting the countdown
[Change] Doubled height of dropped crates when damaged
[Change] Upped crate spawn limits in Factory Bash
[Change] Adjusted crate spawn limits in Time Trials
[Change] Attack animations will now start immediately
[Change] Added jump height control (hold X to jump higher/longer)
[Change] Adjusted jump mechanics
[Change] Unified colored shadows and made them stand out more
[Change] Re-enabled character shadows on all characters
[Change] Melee attacks now trigger a secondary invincibility, allowing for combos
[Change] Updated Time Trial crate textures
[Change] Increased base movement speed by 10%
[Change] Made Tiny throw start from higher up (timing/direction not affected)
[Change] Powerup crates will now break on melee attacks
[Fix] Some objects moving while paused
[Fix] Being able to stand on walls in Space Bash
[Fix] CRATE RAIN not working sometimes in Factory Bash
[Fix] Crates blowing up out of nowhere sometimes when picked up
[Fix] Spin effects not appearing during invincibility
[Fix] Factory Bash sounds becoming quieter after some time with non-default sound settings
[Fix] Crates launching into orbit when pushed out by physics while being thrown
[Fix] TNT crates losing the countdown texture sometimes in Ash Bash
[Fix] Attacks sometimes continuing while jump-cancelling
[Fix] Thrown crates exploding on walls in Jungle Bash, Snow Bash and Ash Bash
[Fix] Melee'd crates not exploding after getting thrown up in Papu Pummel
[Fix] Powerups and wumpas falling through some tiles in Factory Bash
[Fix] Pause menu's sound options not updating or saving
[Fix] Being able to switch paths in Arcade after game over

{BALLISTIX}

[Add] Rooftop Ball! Fire balls with the Circle button!
[Add] Arcade - Added HARD CPU and SPECIALS ONLY modifiers
[Change] Arcade - Removed NO KICK and MINI BALLS modifiers
[Change] Polished balls' sounds
[Change] Doubled all health in Crashball Encore
[Change] Movement speed will now adjust to the analog sticks (in addition to the shoulder button)
[Change] Balls will gain less speed from bounces
[Fix] Dead players staying around after failing Oxide in Adventure mode
[Fix] N.Ballism and Balls Hangin' Out sounds becoming quieter after some time with non-default sound settings
[Fix] HUD being visible too soon after loading in

{MEDIEVAL MAYHEM}

[Add] Ring Ding! (control and character changes shared with Crate Crush)
[Add] Mallet Mash! (control and character changes shared with Crate Crush)

b116 (2016-05-25):

[Fix] Tiny's costumes not working in Ballistix arenas
[Fix] Gladiator Tiny's description

b115 (2016-05-24) [The Teamwork Update]:

{GENERAL}

[Add] Adventure - Medallion challenge to all arenas
[Add] Adventure - Combined the 3 Relic challenges into a single Time Trial challenge
[Add] Adventure - Added 4 challenges to Papu Pummel and Oxide Ride
[Add] Adventure - Fail mini-menu
[Add] Adventure - Descriptions and unlock requirements
[Add] Battle - Team Battles
[Add] Battle - Random Arena option
[Add] Battle - CPU only match option (1 PLAYER -> CPU COUNT: 4)
[Add] Adventure and Arcade Mode can now be played with 2 players!
[Add] Leaderboards for Co-op Arcade Mode
[Add] Co-op players can unlock costumes for both characters at the same time
[Add] Camera panning intros to all arenas (similar to the bosses' intros)
[Add] Sound Settings (yes, voices can now be turned off)
[Add] New music for: Main Menu, Warp Room
[Add] Preferred Character option for each player (in CUSTOMIZE)
[Add] Pausing & Pause menu (sound settings in it may not work)
[Add] Angel upon death
[Change] The Announcer is now voiced by Robokai (in places, not everything has been redone yet)
[Change] Major visual update for Tiny and his costumes
[Change] Major visual update for Cortex and his costumes
[Change] Moved some customization from OPTIONS to CUSTOMIZE
[Change] Trophies now require 2 wins, and all other items 1 win
[Change] New podium model
[Change] Sped up most character animations
[Change] Updated Coco's & Tiny's taunts
[Change] Updated main menu to allow quicker Arcade resets
[Change] Disabled most menu animations for now
[Change] Main menu characters will now animate periodically
[Change] Shortened some of Modern Tiny's voicelines
[Change] Adventure item progression (Trophy -> Gem & Medal -> Crystal / Relic)
[Change] Updated the loading screen
[Change] Failing Trophy rounds will now cause a FAIL
[Change] Gem challenges are now Clash challenges (Hard Mode of the arena)
[Fix] Arcade - Level 30 and 60 having more modifiers than they're supposed to have
[Fix] Arcade - Missing modifier in some levels
[Fix] Arcade - Not getting the New Record line in Endurance mode
[Fix] Arcade - Getting the World Record line when not setting a new record while being #1
[Fix] Player 2's icon animating to the wrong place in 1v1's
[Fix] Shadows and outlines not working in the first game played in the session
[Fix] Profiles other than the first one using the wrong Adventure save

{CRATE CRUSH}

[Add] Remade Jungle Bash, Space Bash, Snow Bash, Factory Bash, Ash Bash and Papu Pummel visuals!
[Add] New rocket model
[Add] New explosions and explosion sounds
[Change] Adjusted invincibility times
[Change] Lower graphics presets will now completely disable the Snow Bash reflections
[Change] After taking damage, characters will not blink visibility until they're controllable again
[Change] Made Papu's summons smaller
[Change] Papu Pummel will start with the second phase in Arcade Mode
[Change] Readjusted everybody's crate carrying spot
[Change] Crates now animate along the characters who carry them
[Change] Crate carrying spot will now be adjusted depending on character size
[Change] Sped up picking up crates slightly
[Change] AI improvements
[Change] Updated crate textures
[Change] Thrown Stone and TNT crates will no longer destroy stationary Stone crates
[Change] Factory Bash's shaft will now open sooner and more often
[Fix] Taunt cancelling is back
[Fix] Fixed Papu's slam not dropping picked up crates
[Fix] Going invisible briefly if taunted while invincible
[Fix] Inconsistent attack physics in some arenas
[Fix] Small stuttering in Space Bash at some points
[Fix] Papu getting stuck if summons died after the player's failure
[Fix] TNTs exploding at wrong times or not at all
[Fix] Jaw-dropping Tiny bug
[Fix] Aku Aku's missing backside

{BALLISTIX}

[Add] Remade Crashball, Beach Ball, N.Ballism, Balls Hangin' Out and Oxide Ride visuals!
[Change] New main camera angle
[Change] Added a gradual cooldown to the kick
[Change] The health counter now uses player colors
[Change] New animated vehicle model
[Change] Revamped AI
[Change] Balls will now fade out after they enter a goal
[Change] Balls Hangin' Out electricity now stuns for 25% less time, and with a short warning beforehand
[Fix] Special balls not having a colored trail
[Fix] Ninja Cortex and Super Crash's vehicle not setting the right texture after using the kick
[Fix] Oxide having more health than he's supposed to in Arcade Mode

b112 (2016-02-26):

{GENERAL}
[Fix] Adventure save breaking after getting 30 items
{CRATE CRUSH}
[Change] Removed NO ATTACK overall (incl. Papu)
[Change] RANDOM FLIPS will not appear alongside NO JUMP in Papu Pummel
[Change] Reduced initial player damage range for Crash/Coco/Dingo by 25%
[Change] Extended Cortex/Tiny damage time
[Change] Reduced base player damage range by 15%
[Change] Crates will get thrown up when the player gets damaged properly
[Change] The AI is more likely to aim for crates now, especially in Papu Pummel
[Change] Added a gradual cooldown to attacks
[Change] You can now hold circle to instantly throw the picked up crate
[Fix] AI sometimes targeting thrown crates
[Fix] Getting a perfect win by collecting wumpa
[Fix] Jungle Bash Crystal nitros not launching far enough
{BALLISTIX}
[Change] Lowered Oxide's and the player's health in Arcade Mode's Oxide Ride
[Change] More balls will be thrown in during Oxide Ride
[Change] The AI will not target balls that haven't landed yet
[Change] It will also not target purple balls anymore
[Change] Spawned balls will fly farther at the start
[Change] The kick pulse will no longer fade out
[Change] Reduced kick range by 10%
[Fix] Being able to activate the magnet and kick at the same time
[Fix] Modern Crash's ship not setting the right texture after using the kick

b111 (2016-02-25):

[Reset] Leaderboards reset!
[Add] 4 Ballistix Arenas
[Add] 2 Boss Arenas
[Add] New loading transitions
[Add] Player colors can now be changed in the options
[Add] Costumes can now be changed per player during character selection (for players, not AI)
[Add] New Announcer voiced by Aaron Pieries - New lines for various events
[Add] New Space Bash music track by Robokai
[Change] Arcade Rank Adjustments: Short 2:30 -> 3:00, Medium 7:00 -> 8:00, Long 11:30 -> 13:00
[Change] In Arcade Mode, random arenas on split paths will now lock on to a gamemode
[Change] Duplicate choices should not be appearing in Arcade anymore
[Change] Every 10th level in Arcade Mode will be a Boss Arena, with X modifiers instead of X+1
[Change] Improved some textures (Crates, Space Bash, Factory Bash)
[Change] Made most of the menu animated
[Change] Shortened the time between getting a non-trophy item and leaving the arena by half
[Change] Improved the crate spawning animation
[Change] The final Arcade rank will now display which tier it is
[Change] Ash Bash crates are now sometimes covered in ash instead of every time
[Change] The AI will not able to tell the Nitros apart from other crates in Ash Bash
[Change] Character selectors will now only randomize onto selectable characters
[Change] Removed the BIG CRATES modifier due to unpredictable problems
[Change] Sped up menu navigation
[Fix] Timeouts sometimes not displaying the FAIL text in Adventure and Arcade
[Fix] NITRO PICKUP appearing alongside some incompatible modifiers
[Fix] CRATE RAIN crates getting stuck on spawn sometimes
[Fix] Player shadow oddities in Jungle Bash

b109 (2015-11-09):
[Add] Nitro Pickup modifier in Arcade Mode
[Add] Icy Drink powerup - Slows down!
[Change] Adjusted rank times for Medium and Long Arcade Modes (Medium raised by 1 min. , Long raised by 2 min.)
[Change] Snow Bash's ice reflection is now adjusted according to graphics quality
[Change] Menus that require DPad interaction are now more clear about it
[Fix] Characters being able to stand on slanted edges
[Fix] Factory Bash freeze should be fixed (needs testing)
[Fix] Arcade Levels 11,21,31, and 41 not generating some modifiers

b108 (2015-10-23):
[Add] Jungle Bash!
[Add] Arcade Mode! 4 ways to play, final times auto-upload to online leaderboards
[Add] Character customization - costumes for all characters!
[Add] A couple work-in-progress arenas: Snow Bash, Factory Bash and Ash Bash
[Add] Profile system (1 Adventure save per profile); Autosaves when changing Options and Customizations
[Add] Characters will now respond to getting powerups
[Add] Crystal/Platinum Relic challenge-specific arena changes
[Change] Exiting Adventure mode will save progress (in addition to getting items)
[Change] Added Set Name back to options - name is now used on the leaderboards
[Change] Adjusted crate physics on melee attacks
[Change] Dingo's throw speed is faster
[Change] Improved upward range of melee attacks
[Change] Improved explosion visuals
[Change] Improved UI & HUD scaling to different aspect ratios
[Change] Blended Golden Wumpa into Wumpa Whips
[Change] Tiny and Dingodile's visuals now match the others more
[Change] Improved AI in general
[Change] Cortex carries crates now a bit higher
[Fix] AI getting stuck in a loop on top of crates
[Fix] AI kicking Nitros instead of jumping over them
[Fix] Explosions being too loud sometimes
[Fix] DPad control settings overwriting / conflicting with analog controls
[Fix] Dingodile not being able to damage players above him
[Fix] Adventure save not getting overwritten properly
[Fix] Wrong animation when the weight falls on a character
[Fix] Healthbars looking wrong in certain conditions
[Fix] Timeouts in Adventure trophies causing a fail
[Fix] Timeouts not letting Player 4 win sometimes

b105 (2015-07-17):
[Change] Crate physics are now much faster
[Change] Cortex/Tiny's melee can now affect multiple crates in one attack
[Change] Acquired items angled better on results screen
[Change] Removed Set Name for now (it only affected online)
[Change] Improved the look of trophies
[Fix] Spin attacks now apply a more consistent knockback
[Fix] Another case of stuff carrying over from Adventure to Battle
[Fix] Wrong animation when picking up boxes while invincible
[Fix] Crates sometimes not being able to be melee'd after getting melee'd previously
[Fix] Rocket knockback on crates being weak

b104 (2015-07-16):
[Fix] HUD & Menus in non-16:9 resolutions
[Fix] CPU getting stuck in win pose if failed by tie in Adventure
[Fix] Handicaps/Properties carrying over from Adventure to Battle sometimes
[Fix] Improved responsiveness of picking up boxes and taunting
[Fix] Acquired items being too dark on the results screen sometimes

b103 (2015-07-15):
[Add] Dingodile!
[Add] Adventure mode for Space Bash! (note: only one save slot, autosaves on item acquired)
[Add] Outline around players in their own color
[Add] Countdown models
[Add] Battle Settings - 1v1's and 1v1v1's now possible!
[Fix] Dying players no longer have collisions
[Fix] Main menu now properly scales with different 16:9 screen sizes
[Fix] Jump landing animations now play correctly
[Change] Visual overhaul of text
[Change] Menu overhaul. Triangle now properly goes back in menus.
[Change] Buffed Crash/Coco's throw speed
[Change] Nerfed Cortex/Tiny's attack range
[Change] Added upward check to Cortex/Tiny's attack
[Change] Reduced crate shininess

b102 (2015-06-19):
[Add] Glove powerup - Quadruple melee damage for 8 seconds
[Fix] Ring powerup being broken
[Change] Blacked out Dingo for now
[Change] Default keyboard start button is now Escape
[Change] Selectors now don't allow movement after selection
[Change] Rotating is now allowed during all self stuns (except hitstun)
[Change] Powerup wumpas are now golden wumpas which replenish 3 HP

b101 (2015-06-06):
[Add] Scoreboard
[Add] Keyboard controls are back for player 1
[Fix] Tiny not appearing in the main menu
[Fix] Some voice variations not playing
[Fix] Some main menu camera bugs
[Change] Ring powerup launches faster with an instant hitbox
[Change] Powerup crates spawn less predictably
[Change] Stone/Powerup crates don't act as shields anymore
[Change] Powerup crates do TNT damage instead of stone damage
[Change] Increased spin/gun/kick radius for player damage
[Change] Rockets now start at a low speed and accelerate with time
[Change] Revamped the character selectors to be faster
[Change] Not yet playable characters' icons are now darkened (preparation for the dingo update)
[Change] Massively reduced Tiny shininess
[Change] Updated credits

b100 (2015-04-19) - Made Tiny and the weight smaller.

b99 (2015-04-18) - The AI learned how to jump. Fear it.
Wumpa boosts are gone. Timeouts work correctly now.
Tightened physics. Fixed more bugs.

b98 (2015-04-17) - Added 3 powerups. Fixed some bugs.
Improved AI a bit. Added a secret and credits.

b96 (2015-04-16) - Added Tiny, Powerup crates, and 2 powerups. Fixed some animations.
Added voice variations. Changed physics a bit. Sped up char select.
Changed crate model to support correct texture mapping. Fixed wumpa physics.
Fixed some round end bugs. Added death animations and spin effects.

b94 (2015-02-12) - Major changes all around. New models, main menu etc.
Online disabled from this build forward due to a character selection sync bug.

b80 (2014-11-10) - Added side explosions. Changed netcode. Fixed online walking animation.